Game guide · SHOUJIKON
Visual Memory: rules and examples
Read the aim of Visual Memory, then make your first move. Select every square that was shown. Selecting an unshown square ends the session. Use the example below to understand a decision. Identify the playing area and the controls you need. Choose a clear next step rather than rushing through the instructions.
Take a closer look while playing
Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round. Make the next step deliberately.
What you need to achieve
Select every square that was shown. Selecting an unshown square ends the session. Use the instructions to see which actions move you towards it. Keep the controls in easy reach.
The steps to play
- Start a round and watch the highlighted cells.
- Wait until the board hides the pattern.
- Select the positions you remember; order does not matter.
- Complete the pattern to advance.
The controls to know
Use the on-screen controls with a mouse or touch. A careful first action helps you become familiar with the layout. Avoid pressing the same control repeatedly while a move is being processed.
Try this example
If the four corner squares were shown, select those four corners in any order. Apply the same reasoning to the position in your own round. Keep the controls nearby.
A mistake to avoid
Unlike Sequence Memory, this game does not require the original order. A different version of the game may use a different rule. Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round.
If you are unsure
On this playing page, what is the goal of Visual Memory?
The key detail is this: Select every square that was shown. Selecting an unshown square ends the session.
For my first round, how do I control Visual Memory?
The key detail is this: Use the on-screen controls with a mouse or touch.
Before I begin, what example helps explain Visual Memory?
Here is the relevant explanation: If the four corner squares were shown, select those four corners in any order.
On this playing page, what should I watch out for in Visual Memory?
Keep this in mind: Unlike Sequence Memory, this game does not require the original order.
While reading the Guide, what format does Visual Memory offer?
The key detail is this: Play using the solo mode shown on this page. Read the controls before starting a new round.
For my first round, which play mode does Visual Memory use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.
For my first round, where should I start with Visual Memory?
Here is the relevant explanation: Start a round and watch the highlighted cells.
When I return, do I need an account or a payment for Visual Memory?
Keep this in mind: No player account or payment is needed. Game scores are recreational results, not cash prizes.
When I return, how can I find Visual Memory again?
For clarity: Use the Games list or save this game page in your browser bookmarks. The Guide is linked from the playing page.
For this browser game, how do I report an issue with Visual Memory?
The key detail is this: Use the contact form and include the game name, browser, device and the actions that led to the issue. Do not send passwords or payment details.