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SHOUJIKON

RULES & PRACTICE

How to Play Netwalk

Play Netwalk ↗

Game guide · SHOUJIKON

Netwalk: instructions and practice

Keep the goal in view while choosing a move. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction. A new 5×5 network is created and its tiles are rotated.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

A focus for your next round

The board gives you the information needed for the next action. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.

The objective of a round

Check the rule below as you play. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move.

Step by step

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

How your actions work

Take a moment to check the current turn. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Start a new round when you are ready to try again.

Work through an example

Begin with the basic rule, then follow the result of your action. A tile with north and east cables connects only to matching south and west cables on those neighbours. Try the rule on the board, then read the next instruction.

Watch out for this

Take a moment to check the current turn. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected.

Further help with the game

During a round, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Scores here do not represent cash or prizes.

During a round, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Scores here do not represent cash or prizes.

For this game, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. You can start a new round from the game controls.

On this page, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The controls work with mouse or touch.

What rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. A new round resets the current game.

For this game, how many people can play here?

Solo. This is local browser play, not internet matchmaking. Scores here do not represent cash or prizes.

On this page, why are some tiles green?

They have a chain of matching cable ends to the central server. You can start a new round from the game controls.

Can a cable leave the board?

No. This version has fixed boundaries and no wrapping. The worked example offers another way to follow the rule.

On this page, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. You can start a new round from the game controls.

For this game, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Scores here do not represent cash or prizes.

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