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SHOUJIKON

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · SHOUJIKON

Find your footing in Declaration Practice

Begin with the objective. Check whether a complete 13-card hand can satisfy every declaration requirement. The same rule applies on a phone and on a computer. A clear plan starts with the current position. Start a 10-question session. Read the visible rule label and wild rank, if shown. Take the next action only when the current step is clear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

A small practice goal

Work at your own pace. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. The same rule applies on a phone and on a computer.

Your objective

Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Keep the active rule in mind.

Follow these playing steps

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Input guidance

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Return to the explanation when a decision is unclear. A clear plan starts with the current position.

A closer look at one example

Example hand: 10♥ 3♣ 10♦ 10♣ 4♣ 5♣ 8♦ 5♠ Joker 2♣ 9♦ 5♥ 10♠. Wild rank 10. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Check the relevant controls before continuing.

An important reminder

For a calm first round, focus on one decision. Do not judge only the best three cards; every remaining card matters. The same rule applies on a phone and on a computer.

Read these answers for extra help

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Work at your own pace. Use another round to revisit a decision.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Work at your own pace. Return to the explanation when a decision is unclear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Before making a move, check the cards in view. Use another round to revisit a decision.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. For a calm first round, focus on one decision. Use another round to revisit a decision.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Use the rule sheet as a reference. Check the relevant controls before continuing.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. For a calm first round, focus on one decision. Check the relevant controls before continuing.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Begin with the objective. Check the relevant controls before continuing.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

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