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SHOUJIKON

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Gin Deadwood Practice

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Game guide · SHOUJIKON

How to play Gin Deadwood Practice

Before making a move, check the cards in view. Find the minimum value of unmatched cards after choosing non-overlapping Gin melds. Return to the explanation when a decision is unclear. Use the rule sheet as a reference. Start a 10-question session. Read the visible rule label and wild rank, if shown. Check the relevant controls before continuing.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Something to practise

Use the rule sheet as a reference. Aces are low and worth 1; faces count 10; other cards count their face value. The same rule applies on a phone and on a computer.

What you need to achieve

Find the minimum value of unmatched cards after choosing non-overlapping Gin melds. Check the relevant controls before continuing. Work at your own pace.

How a round unfolds

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. Aces are low and worth 1; faces count 10; other cards count their face value.
  3. Study the complete hand before answering. Enter a whole-number point value.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

How to interact with the game

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. Treat this as a chance to practise one rule.

Learn from a sample situation

Example hand: 8♠ 9♠ 10♠ 6♦ 3♠ 8♥ 6♠ 3♣ J♠ 4♦. The minimum is 30 points. Unmatched cards: 6♦, 3♠, 8♥, 6♠, 3♣, 4♦. Aces count 1, face cards 10; a card may belong to only one meld. Return to the explanation when a decision is unclear.

Check this before moving on

Use the rule sheet as a reference. One card cannot be part of a run and a set at the same time. Use another round to revisit a decision.

A few questions answered

What is the aim?

Find the minimum value of unmatched cards after choosing non-overlapping Gin melds. Keep the active rule in mind. Return to the explanation when a decision is unclear.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Keep the active rule in mind. Take the next action only when the current step is clear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Keep the active rule in mind. Return to the explanation when a decision is unclear.

What should I check before a move?

One card cannot be part of a run and a set at the same time. Take a moment to read the table. Check the relevant controls before continuing.

Can you give an example?

A spare Ace and 7 that fit no meld contribute 8 deadwood points. Begin with the objective. Use another round to revisit a decision.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. Take the next action only when the current step is clear.

Are the answers checked against the rules?

Aces are low and worth 1; faces count 10; other cards count their face value. A clear plan starts with the current position. Use another round to revisit a decision.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Use the rule sheet as a reference. Use another round to revisit a decision.

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